History First-Hand: Memory, the Player and the Video Game Narrative in the Assassin's Creed Games

Type de ressource
Article de revue
Auteur/contributeur
Titre
History First-Hand: Memory, the Player and the Video Game Narrative in the Assassin's Creed Games
Résumé
This paper will look at the convergence of the interactive free flow of video games and the questioning and revisioning of historical continuity using the example of the Assassin's Creed series by Ubisoft. With a story that exists simultaneously in the modern day and the 15th century, the games allow the player to take control of characters and alter, or make possible, events recognisable as historical fact. It plays with both history and memory and history as memory, as the life of the primary player character is being relived through the genetic memories of one of his descendants. Being highly narrative-bound, the Assassin's Creed games use, via the medium of the screen, the rift between history and memory as a central element of narrative, theme, and game design, which this paper will explore. Furthermore, using theories of convergence this paper will examine how video games provide a new, interactive mode of storytelling that is rapidly becoming representative of our age.
Publication
Rupkatha Journal on Interdisciplinary Studies in Humanities
Volume
7
Numéro
1
Pages
108-113
Date
1 janvier 2015
Langue
Anglais
Titre abrégé
History first-hand
Catalogue de bibl.
ResearchGate
Référence
Menon, L. (2015). History First-Hand: Memory, the Player and the Video Game Narrative in the Assassin’s Creed Games. Rupkatha Journal on Interdisciplinary Studies in Humanities, 7(1), 108‑113. http://rupkatha.com/assassins-creed-games/
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques