Not a Hater, Just Keepin' It Real The Importance of Race- and Gender-Based Game Studies
Type de ressource
Article de revue
Auteur/contributeur
- Leonard, David J. (Auteur)
Titre
Not a Hater, Just Keepin' It Real The Importance of Race- and Gender-Based Game Studies
Résumé
Notwithstanding the presence of extreme racialized tropes within the world of videogames, public discourses continue to focus on questions of violence, denying the impor-tance of games in maintaining the hegemonic racial order. Efforts to exclude race (andintersections with gender, nation, and sexuality) from public discussions through its era-sure and the acceptance of larger discourses of colorblindness contribute to a problematicunderstanding of video games and their significant role in contemporary social, political,economic, and cultural organization. How can one truly understand fantasy, violence,gender roles, plot, narrative, game playability, virtual realities, and the like without ex-amining race, racism, and/or racial stratification—one cannot. This article challengesgame studies scholars to move beyond simply studying games to begin to offer insightand analysis into the importance of race and racialized tropes within virtual reality andthe larger implications of racist pedagogies of video games in the advancement of Whitesupremacy.
Publication
Games and Culture
Volume
1
Numéro
1
Pages
83-88
Date
2006
Langue
Anglais
ISSN
1555-4120
Catalogue de bibl.
WorldCat Discovery Service
Référence
Leonard, D. J. (2006). Not a Hater, Just Keepin’ It Real The Importance of Race- and Gender-Based Game Studies. Games and Culture, 1(1), 83‑88. https://doi.org/10.1177/1555412005281910
1. Approches
4. Lieu de production du savoir
5. Pratiques médiatiques
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