Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Type de ressource
Article de revue
Auteurs/contributeurs
- Schelfhout, Sam (Auteur)
- Bowers, Matthew T. (Auteur)
- Hao, Y. Andrew (Auteur)
Titre
Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Résumé
This article examines a terrain in which gender inclusion remains a challenge: competitive esports. In the male-dominated sphere of esports, the underrepresentation of women and nonbinary people often leaves these marginalized groups invisible, with a significant lack of women and nonbinary people competing in top-tier tournaments. We highlight the experience of Wang ‘BaiZe’ Xinyu, a Chinese Hearthstone player who became the first woman to compete in a Hearthstone Championship Tour event in the game’s 3-year history. The narrative surrounding BaiZe’s participation largely focused on her gender and ignored the achievements that led her to qualify for the event. We argue that BaiZe’s entrance to the championship scene was received negatively by both competitors and spectators, reinforcing barriers that exclude women and nonbinary people from entering this male-dominated space. The discrimination faced by these esports competitors reinforces sexism inherent not only in Hearthstone but also in esports in general.
Publication
Games and Culture
Volume
16
Numéro
1
Pages
22-41
Date
1 janvier 2021
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
Balancing Gender Identity and Gamer Identity
Consulté le
23/12/2021 14:56
Catalogue de bibl.
SAGE Journals
Extra
Publisher: SAGE Publications
Référence
Schelfhout, S., Bowers, M. T. et Hao, Y. A. (2021). Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship. Games and Culture, 16(1), 22‑41. https://doi.org/10.1177/1555412019866348
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