Politics of Production: Videogames 10 years after Games of Empire
Type de ressource
Article de revue
Auteurs/contributeurs
- Hammar, Emil L. (Auteur)
- de Wildt, Lars (Auteur)
- Mukherjee, Souvik (Auteur)
- Pelletier, Caroline (Auteur)
Titre
Politics of Production: Videogames 10 years after Games of Empire
Résumé
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21st-century capitalism. Just as Games of Empire popularised critical political-economic perspectives ten years ago, we encourage others, as the authors in this issue did, to continue and maintain investigations into questions of ownership, privatized property, coercive class relations, military operations and radical struggle. Such analyses are necessary not only to trace but also to open up new directions in game culture and academia for decades to come.
Publication
Games and Culture
Volume
16
Numéro
3
Pages
287-293
Date
1 mai 2021
Abrév. de revue
Games and Culture
Langue
Anglais
ISSN
1555-4120
Titre abrégé
Politics of Production
Consulté le
03/06/2021 14:38
Extra
Publisher: SAGE Publications
Référence
Hammar, E. L., de Wildt, L., Mukherjee, S. et Pelletier, C. (2021). Politics of Production: Videogames 10 years after Games of Empire. Games and Culture, 16(3), 287‑293. https://doi.org/10.1177/1555412020954996
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