Exploring the Plurality of Black Women's Gameplay Experiences

Type de ressource
Chapitre de livre
Auteurs/contributeurs
Titre
Exploring the Plurality of Black Women's Gameplay Experiences
Résumé
Few gender-focused studies of video games explore the gameplay experiences of women of color, and those that do tend to only emphasize negative phenomena (i.e., racial or gender discrimination). In this paper, we conduct an exploratory case study attending to the motivations and gaming practices of Black college women. Questionnaire responses and focus group discussion illuminate the plurality of gameplay experiences for this specific population of Black college women. Sixty-five percent of this population enjoy the ubiquity of mobile games with casual and puzzle games being the most popular genres. However, academic responsibilities and competing recreational interests inhibit frequent gameplay. Consequently, this population of Black college women represent two types of casual gamers who report positive gameplay experiences, providing insights into creating a more inclusive gaming subculture.
Titre du livre
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Lieu
New York
Maison d’édition
Association for Computing Machinery
Date
2 mai 2019
Pages
1–12
Langue
Anglais
ISBN
978-1-4503-5970-2
Catalogue de bibl.
ACM Digital Library
Référence
Rankin, Y. A. et Han, N. (2019). Exploring the Plurality of Black Women’s Gameplay Experiences. Dans Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (p. 1‑12). Association for Computing Machinery. https://doi.org/10.1145/3290605.3300369
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques