The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Type de ressource
Chapitre de livre
Auteurs/contributeurs
- Passmore, Cale J. (Auteur)
- Birk, Max V. (Auteur)
- Mandryk, Regan L. (Auteur)
Titre
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Résumé
People of color comprise a large proportion of the US player base, yet are systematically and grossly underrepresented in digital games. We constructed a survey to assess if players perceive this underrepresentation, how they experience these representations, and sample their beliefs about diversity and gaming. Mixed-methods analyses show significant differences between players of color and White players on perception of racial norms in gaming, effects on behavior, emotions, player satisfaction, engagement, and beliefs stemming from a lack of diversity. Players from all races-ethnicities overwhelmingly expressed a desire for greater diversity. We discuss reasons why our methodology shows higher dissatisfaction than previous research and discuss our findings in the context of industry's challenge to meet audience demands for greater racial diversity in games.
Titre du livre
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Lieu
New York
Maison d’édition
Association for Computing Machinery
Date
21 avril 2018
Pages
1–19
Langue
Anglais
ISBN
978-1-4503-5620-6
Titre abrégé
The Privilege of Immersion
Catalogue de bibl.
ACM Digital Library
Référence
Passmore, C. J., Birk, M. V. et Mandryk, R. L. (2018). The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. Dans Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 1‑19). Association for Computing Machinery. https://doi.org/10.1145/3173574.3173957
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques
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