Replaying Empire: Racialized Violence, Insecure Frontiers, and Displaced Terror in Contemporary Video Games

Type de ressource
Article de revue
Auteurs/contributeurs
Titre
Replaying Empire: Racialized Violence, Insecure Frontiers, and Displaced Terror in Contemporary Video Games
Résumé
In the wake of 9/11, US popular culture has played an important role in the manufacture of consent and the mediation of contradictions. In particular, video games have aff orded the production of interactive, narrative spaces for the reassertion of race, nation, and gender. Through a close reading of two video games, Gun and Ghost Recon Advanced Warfighter 2, we unpack the insecurities of empire and how racialized violence, colonial categories, and territorial claims work to resecure Whiteness, masculinity, and Americanness. Special attention is given to the militarization of video games and rhetorical struggles over the meaning of race and culture amid the ‘War on Terror’.
Publication
Ethnicity and Race in a Changing World
Volume
1
Numéro
2
Pages
2-14
Date
2009
Langue
Anglais
Titre abrégé
Replaying Empire
Référence
Leonard, D. J. et King, C. R. (2009). Replaying Empire: Racialized Violence, Insecure Frontiers, and Displaced Terror in Contemporary Video Games. Ethnicity and Race in a Changing World, 1(2), 2‑14. https://doi.org/10.7227/ERCT.1.2.1
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques