Playing to Win: Sports, Video Games, and the Culture of Play
Type de ressource
Livre
Auteurs/contributeurs
- Brookey, Robert Alan (Éditeur)
- Oates, Thomas Patrick (Éditeur)
Titre
Playing to Win: Sports, Video Games, and the Culture of Play
Résumé
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Collection
Digital game studies
Nb de volumes
1 online resource (1 online resource (260 pages)
Lieu
Bloomington
Maison d’édition
Indiana University Press
Date
2015
Langue
Anglais
ISBN
978-0-253-01505-1
Titre abrégé
Playing to win
Catalogue de bibl.
WorldCat Discovery Service
Référence
Brookey, R. A. et Oates, T. P. (dir.). (2015). Playing to Win: Sports, Video Games, and the Culture of Play (vol. 1-1 online resource (1 online resource (260 pages)). Indiana University Press. http://www.worldcat.org/oclc/995280446
2. Auteur.rice.s et créateur.rice.s
4. Lieu de production du savoir
5. Pratiques médiatiques
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