Playing to Win: Sports, Video Games, and the Culture of Play
Type de ressource
            Livre
        Auteurs/contributeurs
                    - Brookey, Robert Alan (Éditeur)
- Oates, Thomas Patrick (Éditeur)
Titre
            Playing to Win: Sports, Video Games, and the Culture of Play
        Résumé
            In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
        Collection
            Digital game studies
        Nb de volumes
            1 online resource (1 online resource (260 pages)
        Lieu
            Bloomington
        Maison d’édition
            Indiana University Press
        Date
            2015
        Langue
            Anglais
        ISBN
            978-0-253-01505-1
        Titre abrégé
            Playing to win
        Catalogue de bibl.
            WorldCat Discovery Service
        Référence
            Brookey, R. A. et Oates, T. P. (dir.). (2015). Playing to Win: Sports, Video Games, and the Culture of Play (vol. 1-1 online resource (1 online resource (260 pages)). Indiana University Press. http://www.worldcat.org/oclc/995280446
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