What's in a Game? Race, Gender, and LGB Representation in Video Games

Type de ressource
Thèse
Auteur/contributeur
Titre
What's in a Game? Race, Gender, and LGB Representation in Video Games
Résumé
Though research examining violence in video games (VGs) and its potential real-world effects has been a target of academic attention, content analysis of demographical marginalization in VGs has not been as prolific. What little research there is reveals a pronounced absence and stereotyping of women and racial or ethnic minorities but ignores queer content altogether. This work explores video game demographics through quantitative analysis of the demographic composition and stereotyping of characters from 30 popular VG titles. Findings of this study support that of past analyses, evidencing that the representation of women and racial minorities is both rare and stereotyped. Queer characters are also shown to be sparse and stereotyped. While past research has largely treated race and gender separately, this study shows that multiply marginalized groups, including queers, are even more underrepresented and stereotyped. The sociocultural implications of these findings are discussed and suggestions are made for future analysis and marketing.
Type
Thèse de doctorat
Université
Roosevelt University
Lieu
Chicago
Date
2011
Nb de pages
78
Langue
Anglais
Titre abrégé
What's in a Game?
Consulté le
02/03/2019 17:49
Catalogue de bibl.
atrium.umontreal.ca
Référence
Wilberg, H. (2011). What’s in a Game? Race, Gender, and LGB Representation in Video Games [thèse de doctorat, Roosevelt University]. https://www.proquest.com/dissertations-theses/whats-game-race-gender-lgb-representation-video/docview/881294780/se-2?accountid=12543
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques