Exploring Collaborative Talk Among African-American Middle-School Girls in the Context of Game Design for Social Change
Type de ressource
Article de revue
Auteurs/contributeurs
- Thomas, Jakita O. (Auteur)
- Rankin, Yolanda (Auteur)
- Saunders, Quimeka (Auteur)
Titre
Exploring Collaborative Talk Among African-American Middle-School Girls in the Context of Game Design for Social Change
Résumé
Computer Science education research establishes collaboration among students as a key component in learning, particularly its role in pair programming. Furthermore, research shows that girls, an underrepresented population in computing, benefit from collaborative learning environments, contributing to their persistence in CS. However, too few studies examine the role and benefits of collaborative learning, especially collaborative talk, among African-American girls in the context of complex tasks like designing video games for social change. In this exploratory study, we engage 4 dyads of African-American middle school girls in the task of designing a video game for social change, recording the dyads' conversations with their respective partners over an eight-week summer game design experience during the second year of what has now become a six-year study. Qualitative analysis of dyadic collaborative discussion reveals how collaborative talk evolves over time in African-American middle-school girls.
Publication
Journal of Computing Sciences in Colleges
Volume
35
Numéro
4
Pages
80–89
Date
1 octobre 2019
Abrév. de revue
J. Comput. Sci. Coll.
Langue
Anglais
ISSN
1937-4771
Catalogue de bibl.
October 2019
Référence
Thomas, J. O., Rankin, Y. et Saunders, Q. (2019). Exploring Collaborative Talk Among African-American Middle-School Girls in the Context of Game Design for Social Change. Journal of Computing Sciences in Colleges, 35(4), 80‑89. https://dl.acm.org/doi/abs/10.5555/3381631.3381643
2. Auteur.rice.s et créateur.rice.s
4. Corpus analysé
4. Lieu de production du savoir
5. Pratiques médiatiques
Lien vers cette notice